![beholder stats beholder stats](https://i.pinimg.com/originals/ce/64/5a/ce645a2d09940f39c967f5a51f7fc7d9.jpg)
Similarly, the database must be the exact length of 64 hexadecimal. The second part starts just before "mouse pointer" with the value 64. I tested beyond 500, in fact, the game no longer reads objects beyond 500. The database must be exactly 500 in length. Each of the 2 parts have a length defined here at their beginning. they have a hexadecimal length of 14.The second part is the list of object names with a hexadecimal length of 34. This file, as you must know, is cut in 2. Thank you ! ideally would it be possible to increase it to 75 ? It also lacks the possibility to give a name, but it remains optional.įor the DATA Base Items.dat. Please post here anything you figure out from the games. Just by looking how thief skills are handled in the scripts. I have a feeling that the EOB games do not follow the AD&D rules that closely. How did you increase the item list size? I think the safe amounts (by looking into the allocated memory) are 500 for EOB1 and 600 for EOB2. So while most Beholders have the option to use Bite attacks they will rarely do so, but there are some situations such as resistance to their rays that the Beholder will analyse or when they foresaw their death in a situation that uses their rays or due to their madness - when Beholders will use their Bite attack, if they have one.Now you can select all item types, also shows the subposition field. For example, if aīeholder intends to shoot charm, slowing, and sleep rays at a ranger,Īnd the ranger succumbs to the charm, the beholder could use its Shift its targets after its first or second rays. Even a very toughįighter is going to have second thoughts after taking damage from aĭisintegration ray, an enervation ray, and a death ray. Will vary with each encounter, the creature's behavior is largelyĪ beholder can lurk in the dark and shoot any creature it can seeĪ beholder can fire multiple eye rays on its turn, and it might useĪll of them in succession on its most dangerous foe. Tactics, and adjusts its strategy to eliminate the most dangerous Perhaps the Spectator slew its former blue-robed master with a Bite, manipulating their orders and has since convinced itself that bite-attacks are the best way to deal with summoners who wear blue robes.Ī Beholder will usually not resort to Bite attacks if it has better options the VGtM gives insight into Battle Tactics (VGtM 9-10):Ī beholder analyzes its opponents, makes note of armor, weapons, and If you are the DM, the Beholders' madness and paranoia offer material for making the Beholder take suboptimal choices in combat due to their personality. The Beholder has high intelligence, charisma and wisdom, but it is also paranoid. As a DM refer to the next section for inspiration on why a Beholder variant may use a Bite attack. So while a regular Beholder may use their Bite attack because their Antimagic Cone disables their rays, the Death Tyrant, the Spectator, the Gazer, the Gauth and the Mindwitness who also have the Bite attack will not face that restriction. The former Beholder that is transformed into a Mindwitness (VGtM 176) also has no Antimagic Cone or similar ability. The Gazer (VGtM 126) Beholder variation likewise has no Antimagic Cone or similar ability. The Gauth (VGtM 125) Beholder-kin has no Antimagic Cone or similar ability. The Death Kiss (VGtM 124) Beholder-kin notably doesn't have a Bite attack or Eye Rays. At the start ofĮach of its turns, the tyrant decides which way the cone faces and The death tyrant's central eye emits an invisible, magical 150-foot cone of negative energy. The Death Tyrant's Negative Energy Cone does not disable rays. The Death Tyrant (MM 29) and the Spectator (MM 30) variants do not have an Antimagic Cone. The start of each of its turns, the beholder decides which way theĬone faces and whether the cone is active. The beholder's central eye creates an area of antimagic, as in the anti magic field spell, in a 150-foot cone. The regular or true Beholder (MM 28) variant has an Antimagic Cone that disables the rays in a particular field which however is a general restriction and not a specific melee restriction.Īntimagic Cone.
![beholder stats beholder stats](https://www.mobygames.com/images/shots/l/41783-eye-of-the-beholder-amiga-screenshot-the-weakest-type-of-enemy.gif)
![beholder stats beholder stats](https://i.pinimg.com/originals/25/df/aa/25dfaaa13e272a06f0bb264c0d49d67f.jpg)
There are different versions of Beholders whose rays work slightly differently, refer to the official stat blocks, and let your DM narrate them as they see fit in their world. The Beholder's Eye Rays are one of their central dynamics and a DM should want to play them out. These Eye Rays are abilities, not (ranged) attacks. Using an action for its Eye Rays, the beholders shoot two to three magicalĮye rays, choosing one to three targets they can see within their respective range which is up to 60-120 feet (depending on Beholder variation) of them. The Beholder (MM 26-30, VGtM 5-18, 124-136, 176) has no restrictions that disable the rays in close combat or melee range.